User-Centered Design: A Developer's Guide to Building by Travis Lowdermilk
By Travis Lowdermilk
How do you layout enticing functions that individuals like to use? This booklet demonstrates numerous how one can contain worthy enter from capability consumers and buyers through the procedure. With useful directions and insights from his personal adventure, writer Travis Lowdermilk indicates you the way usability and user-centered layout will dramatically switch the way in which humans engage along with your application.
Learn priceless options for accomplishing every one level of the layout process—from interviewing most likely clients and learning your application’s objective to making a wealthy consumer adventure with sound layout rules. User-Centered layout is precious it doesn't matter what platform you utilize or viewers you target.
Explore usability and the way it pertains to user-centered design
Learn tips on how to take care of clients and their distinctive personalities
Clarify your application’s function, utilizing an easy narrative to explain its use
Plan your project’s improvement with a software program improvement lifestyles cycle
Be artistic in the context of your consumer event goals
Use visibility, consistency, and different layout ideas to reinforce consumer experience
Collect necessary consumer suggestions in your prototype with surveys, interviews, and value experiences
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Extra resources for User-Centered Design: A Developer's Guide to Building User-Friendly Applications
I find social networks like Twitter and Facebook are great ways to find friends or family willing to offer feedback or answer questions. Granted, the process is not as straightforward as building an application for a client or in an enterprise environment, but the principles of user-centered design still hold true. The key is making sure users are involved, at some level, in your software design choices. This is the best way to ensure you’re building an application people want and need. Some developers might limit their interaction with users and choose to go with their gut.
They’ll copy you on emails with long threads, giving you no context as to why you’ve been included. They’ll explain the entire history of their process with great detail and even include a story about their first vacation to Hawaii. They’ll give you copies of notes they’ve taken from every meeting they’ve ever attended. They’ll call you about an idea for version 2, even though you haven’t started building version 1. Their heart is in the right place, but they don’t understand that you can’t keep up with the amount of information they’re giving you.
In other words, it’s easy to look at products like Google, Facebook, Twitter, Amazon, Groupon, (and on and on) and think that creating software is all about the big idea. We mistakenly believe that, like Newton, an apple fell from a tree and plunked these de‐ velopers on their heads, magically ushering in a digital revolution. ” If we’ve seen only the high points of someone’s application and none of the mistakes, it’s easy for us to believe the developer just happened on a great idea. Leonardo da Vinci, for instance, had notebooks full of sketches and drawings for his final work on The Last Supper.