Demon Hunter's Handbook (d20 System) by Patrick Younts

Nonfiction 4

By Patrick Younts

No crusade subject is extra gripping than a conflict opposed to the minions of hell! This jam-packed sourcebook brings to the desk every thing you have to to run a delusion crusade based round demon hunters. From puritanical holy males scuffling with for his or her gods to crazed warriors just one step clear of damnation themselves, each vintage archetype is roofed -- with new ones brought to boot. The instruction manual focuses not just on new sessions, races, and feats, but in addition covers how you can tailor the prevailing d20 canon to a demon-hunter topic. It comprises principles for ownership and exorcism, enterprises either natural and demonic, and instructions for developing really villainous demons to seek. This e-book makes use of the 3.5 version of the d20 principles set, and is totally suitable with the world’s preferred position taking part in video game.

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Deviating even half a degree will weaken the exorcism. Trust me, I’ve done this many times. Prerequisites: Skill Focus (Knowledge [religion]) Benefits: You receive a +4 bonus to Knowledge (religion) checks for purposes of exorcising a possessing spirit. See page 34 for full rules on exorcism. Indomitable Will Magdalena’s is the strongest will I have ever encountered. She is a tower of spirit, a woman to be admired. I have seen her throw off the yolk of demonic possession several times, when all around her had succumb to corruption.

Ranks in the skill represent an understanding of relevant theological practices and texts that discuss exorcism. The presiding exorcist must also have access to a holy symbol. The exorcism must be performed in a quiet place, relatively free of interruptions. Many Chapter Two exorcists also find it helpful to surround themselves and the possessed with candles, holy symbols, and other such religious accoutrements, but that is not an actual requirement. A single demon hunter is all that is required to perform an exorcism, but many choose to bring in both assistants who are conversant in religious matters and those who are conversant in decidedly more physical skills.

These pox are harmless, but both disgusting and painful; the victim suffers a –2 penalty to all Bluff, Diplomacy, Disguise, Gather Information and Perform skill checks, as well as a –2 penalty to all NPC reaction checks. Soul Poison Transmutation Level: Clr 6 Components: V, S, M Casting Time: 1 hour Range: Touch Targets: One living being touched Duration: Permanent (see text) Saving Throw: No Spell Resistance: No This spell is among the most corrupt of enchantments, a vicious spell only the most depraved, deluded or evil demon hunters would even contemplate casting.

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