Being Really Virtual: Immersive Natives and the Future of by Frank Steinicke

By Frank Steinicke

This ebook specializes in the hot advancements of digital fact (VR) and immersive applied sciences, what influence they're having on our glossy, digitised society and explores how present advancements and developments during this box are resulting in a digital revolution.

Using Ivan Sutherland's ‘The final exhibit’ and Moore’s legislation as a springboard, the writer discusses either renowned medical and technological bills of the earlier, current and attainable futures of VR, present learn developments, advancements, demanding situations and moral concerns to the arriving age of differing realities.

Being particularly digital is for researchers, designers and builders of VR and immersive applied sciences and somebody with an curiosity within the exponential upward push of such applied sciences and the way they're altering the very means we understand, engage and converse inside our electronic society.

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Extra info for Being Really Virtual: Immersive Natives and the Future of Virtual Reality

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8. In their article [6] from 1975 William A. Wagenaar and Sabato D. Sagaria have shown that exponential growth in numerical series and graphs is grossly underestimated in intuitive extrapolation tasks. They conducted four experiments with a total number of 177 undergraduates and eight state senate members whose jobs involved decisions based on perceived growth. 1. Participants had to perform two estimations similar to the questions above. First, they needed to estimate a future value, and second, they need to guess when a certain value would be reached.

But other companies like Google and Samsung have released VR products essentially based on smartphones such as Google Cardboard or Samsung’s Gear VR, which are do-it-yourself and mass produced headsets, respectively, that use a smartphone as VR device. Many other enterprises will follow these new VR heavyweights. In numerous media appearance, 2016 is referred to as “the year of virtual reality” [10]. Many of the VR enthusiasts are confident that this time the technology will answer the unfulfilled promises made in the 1990s.

Godwired: Religion, Ritual and Virtual Reality (Media, Religion and Culture). Taylor & Francis (2011) 3. : Simulacron-3. Bantam Books (1964) 4. : Sex, Drugs and Tessellation: The Truth About Virtual Reality, as Revealed in the Pages of CyberEdge Journal. CyberEdge Information Services (2014) 5. : Stereoscopic television apparatus. US 2388170 A (1945) 6. : Headsight television system provides remote surveillance. Electronics 10(34), 86–90 (1961) 7. : Artificial Reality. Addison-Wesley Professional (1991) 8.

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