3D Television (3DTV) Technology, Systems, and Deployment: by Daniel Minoli
By Daniel Minoli
Going past the technological development blocks of 3DTV, 3D tv (3DTV) expertise, platforms, and Deployment: Rolling Out the Infrastructure for Next-Generation leisure bargains an early view of the deployment and rollout thoughts of this rising know-how. It covers state of the art advances, theories, and strategies in end-to-end 3DTV structures to supply a system-level view of the subject and what it takes to make this idea a advertisement truth. The booklet displays the full-range of questions being posed approximately post-production 3D gaining knowledge of, supply innovations, and residential monitors. It stories basic visible suggestions aiding stereographic notion of 3DTV and considers a number of the phases of a 3DTV procedure together with seize, illustration, coding, transmission, and demonstrate. provides new advances in 3DTV and exhibit options incorporates a 24-page colour insert Identifies standardization actions serious to large deployment Examines a distinct level of an end-to-end 3DTV process in every one bankruptcy Considers the technical information regarding 3DTV—including compression and transmission applied sciences Discussing conception and alertness, the textual content covers either stereoscopic and autostereoscopic techniques—the latter taking away the necessity for distinctive glasses and taking into consideration viewer circulation. It additionally examines rising holographic methods, that have the capability to supply the truest third-dimensional photographs. The booklet comprises the result of a survey of a couple of advocacy teams to supply a transparent photograph of the present kingdom of the undefined, examine developments, destiny instructions, and underlying issues.
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We already mentioned ESPN, Discovery Communications, and British Channel 4. Others are expected to join the ranks over time. For example, Welho, the cable broadcaster based in Finland, has begun testing 3DTV with customers located in the Helsinki area; the company is looking to offer a full 3DTV channel at some point during 2010. There is also interest to develop technologies and core applications enabling end-to-end all-3D imaging mobile phones; the aim of these efforts is to have all fundamental functions of the phone—media display, user interface (UI), personal information management (PIM) applications—realized in 3D.
STA200901] Revenue opportunities will ultimately be a key driver for the widespread introduction of the technology. 3D movies have commanded a premium at theaters. It should be noted that about half the revenue of the movie producers (“Hollywood”) is derived from sources other 2 0 3D T V T ec hn o l o gy, Sys t em s, a n d D e p l oy m en t than theaters, such as DVDs and Blu-ray discs; this implies that content developers may be interested in tapping into that market opportunity to bring 3D content to the home.
Com will be closing its doors and go offline at the close of business (5pm CET) on June 30th, 2009. This is a difficult time for many of us and we realize that it is not any easier for a lot of our community. As noted earlier, the 3D market was pioneered by the film industry. 3D photography, 3D cinema, and 3DTV actually have a long history as concepts; in fact, stereoscopic 3D versions of these common visual media are almost as old as their 2D counterparts. For example, stereoscopic 3D photography was invented as early as 1839 and the first examples of 3D cinema (short movies) were available in the early * Based on years of experience, this author has developed the following heuristics: Take a forecast for x revenue/units/subscribers y years out; well, a safe bankable bet is for x/2 revenue/units/subscribers 2y years out.